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  TM and HM List
 
TM Move Type Dmg PP Power Acc.* Pri. Description
TM01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
TM02 Dragon Claw dragon physical 15 80 100%   Inflicts regular damage.
TM03 Water Pulse water special 20 60 100%   Has a 20% chance to Confuse the target.
TM04 Calm Mind psychic none 20 -- 100%   Raises the user's Special Attack and Special Defense.
TM05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
TM06 Toxic poison none 10 -- 85%   Badly Poisons the target, inflicting more damage every turn.
TM07 Hail ice none 10 -- 100%   Changes the weather to a hailstorm for five turns.
TM08 Bulk Up fighting none 20 -- 100%   Raises the user's Attack and Defense.
TM09 Bullet Seed grass physical 30 10 100%   Hits 2-5 times in one turn.
TM10 Hidden Power normal special 15 varies 100%   Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day fire none 5 -- 0%   Changes the weather to sunny for five turns.
TM12 Taunt dark none 20 -- 100%   For the next two turns, the target can only use moves that inflict damage.
TM13 Ice Beam ice special 10 95 100%   Has a 10% chance to Freeze the target.
TM14 Blizzard ice special 5 120 70%   Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
TM15 Hyper Beam normal special 5 150 90%   User foregoes its next turn to recharge.
TM16 Light Screen psychic none 30 -- 100%   Reduces damage from special attacks by 50% for five turns..
TM17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
TM18 Rain Dance water none 5 -- 0%   Changes the weather to rain for five turns.
TM19 Giga Drain grass special 10 60 100%   Heals the user by half the damage the target receives.
TM20 Safeguard normal none 25 -- 100%   Protects the user's field from incoming major status ailments and Confusion for five turns.
TM21 Frustration normal physical 20 varies 100%   Power increases as Happiness decreases, up to a maximum of 102.
TM22 SolarBeam grass special 10 120 100%   Requires a turn to charge before attacking.
TM23 Iron Tail steel physical 15 100 75%   Has a 30% chance to lower the target's Defense.
TM24 Thunderbolt electric special 15 95 100%   Has a 10% chance to Paralyze the target.
TM25 Thunder electric special 10 120 70%   Has a 30% chance to Paralyze the target.
TM26 Earthquake ground physical 10 100 100%   Inflicts regular damage.
TM27 Return normal physical 20 varies 100%   Power increases with Happiness, up to a maximum of 102.
TM28 Dig ground physical 10 80 100%   User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic psychic special 10 90 100%   Has a 10% chance to lower the target's Special Defense.
TM30 Shadow Ball ghost special 15 80 100%   Has a 20% chance to lower the target's Special Defense.
TM31 Brick Break fighting physical 15 75 100%   Cancels the effects of Reflect and Light Screen.
TM32 Double Team normal none 15 -- 100%   Raises the user's Evasion.
TM33 Reflect psychic none 20 -- 100%   Reduces damage from physical attacks by 50%.
TM34 Shock Wave electric special 20 60 100%   Never misses.
TM35 Flamethrower fire special 15 95 100%   Has a 10% chance to Burn the target.
TM36 Sludge Bomb poison special 10 90 100%   Has a 30% chance to Poison the target.
TM37 Sandstorm rock none 10 -- 100%   Changes the weather to a sandstorm for five turns.
TM38 Fire Blast fire special 5 120 85%   Has a 10% chance to Burn the target.
TM39 Rock Tomb rock physical 10 50 80%   Has a 100% chance to lower the target's Speed.
TM40 Aerial Ace flying physical 20 60 100%   Never misses.
TM41 Torment dark none 15 -- 100%   Prevents the target from using the same move twice in a row until it leaves battle.
TM42 Facade normal physical 20 70 100%   Power doubles if user is Burned, Paralyzed, or Poisoned.
TM43 Secret Power normal physical 20 70 100%   Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest psychic none 10 -- 100%   User Sleeps, completely healing itself.
TM45 Attract normal none 15 -- 100%   Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief dark physical 10 40 100%   Takes the target's item.
TM47 Steel Wing steel physical 25 70 90%   Has a 10% chance to raise the user's Defense.
TM48 Skill Swap psychic none 10 -- 100%   User and target swap abilities.
TM49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
TM50 Overheat fire special 5 140 90%   Lowers the user's Special Attack by two levels after inflicting damage.
TM51 Roost flying none 10 -- 0%   Heals the user by half its max HP.
TM52 Focus Blast fighting special 5 120 70%   Has a 10% chance to lower the target's Special Defense.
TM53 Energy Ball grass special 10 80 100%   Has a 10% chance to lower the target's Special Defense.
TM54 False Swipe normal physical 40 40 100%   Cannot lower the target's HP below 1.
TM55 Brine water special 10 65 100%   Inflicts double damage against Pokemon that have less than half their max HP remaining.
TM56 Fling dark physical 10 varies 100%   Throws held item at the target; power depends on the item.
TM57 Charge Beam electric special 10 50 90%   Has a 70% chance to raise the user's Special Attack.
TM58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse dragon special 10 90 100%   Inflicts regular damage.
TM60 Drain Punch fighting physical 5 60 100%   Heals the user by half the damage the target receives.
TM61 Will-O-Wisp fire none 15 -- 75%   Burns the target.
TM62 Silver Wind bug special 5 60 100%   Has a 10% chance to raise all of the user's stats.
TM63 Embargo dark none 15 -- 100%   Target cannot use held items until it leaves battle.
TM64 Explosion normal physical 5 250 100%   Inflicts double damage and faints the user.
TM65 Shadow Claw ghost physical 15 70 100%   Has an increased chance for a critical hit.
TM66 Payback dark physical 10 50 100%   Inflicts double damage if the user receives damage before using this move.
TM67 Recycle normal none 10 -- 100%   User regains the item it was holding when it entered battle, if it is no longer holding an item.
TM68 Giga Impact normal physical 5 150 90%   User foregoes its next turn to recharge.
TM69 Rock Polish rock none 20 -- 0%   Raises the user's Speed by two levels.
TM70 Flash normal none 20 -- 100%   Lowers the target's Accuracy.
TM71 Stone Edge rock physical 5 100 80%   Has an increased chance for a critical hit.
TM72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave electric none 20 -- 100%   Paralyzes the target.
TM74 Gyro Ball steel physical 5 varies 100%   Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
TM75 Swords Dance normal none 30 -- 100%   Raises the user's Attack by two levels.
TM76 Stealth Rock rock none 20 -- 0%   Causes damage when Pokemon switch in to where the target is now.
TM77 Psych Up normal none 10 -- 100%   Discards the user's stat changes and copies the target's.
TM78 Captivate normal none 20 -- 100%   Lowers the target's Special Attack by two levels if it is the opposite gender.
TM79 Dark Pulse dark special 15 80 100%   Has a 20% chance to make the target Flinch.
TM80 Rock Slide rock physical 10 75 90%   Has a 30% chance to make the target Flinch.
TM81 X-Scissor bug physical 15 80 100%   Inflicts regular damage.
TM82 Sleep Talk normal none 10 -- 100%   Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
TM83 Natural Gift normal physical 15 varies 100%   Power and type depend on the held berry.
TM84 Poison Jab poison physical 20 80 100%   Has a 30% chance to Poison the target.
TM85 Dream Eater psychic special 15 100 100%   Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
TM86 Grass Knot grass special 20 varies 100%   Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger normal none 15 -- 90%   Raises the target's Attack by two levels and Confuses the target.
TM88 Pluck flying physical 20 60 100%   Inflicts double damage if the user is holding a berry.
TM89 U-Turn bug physical 20 70 100%   User must switch out after attacking.
TM90 Substitute normal none 10 -- 100%   Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon steel special 10 80 100%   Has a 10% chance to lower the target's Special Defense.
TM92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
HM01 Cut normal physical 30 50 95%   Inflicts regular damage.
HM02 Fly flying physical 15 90 95%   User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf water special 15 95 100%   Inflicts regular damage.
HM04 Strength normal physical 15 80 100%   Inflicts regular damage.
HM05 Defog flying none 15 -- 0%   Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
HM06 Rock Smash fighting physical 15 40 100%   Has a 50% chance to lower the target's Defense.
HM07 Waterfall water physical 15 80 100%   Has a 20% chance to make the target Flinch.
HM08 Rock Climb normal physical 20 90 85%   Has a 20% chance to Confuse the target.
 
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