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  Ability List
 

Ruby/Sapphire/Emerald/Fire/Leaf Name Effect Pokémon
1 Stench If this Pokémon is first on your belt, the chance of a wild encounter drops. 4
2 Drizzle Rain Dance is in effect while this Pokémon is in battle. 1
3 Speed Boost This Pokémon's Speed rises one level every turn. 3
4 Battle Armor No moves will critically hit this Pokémon. 6
5 Sturdy One-hit KO moves do not work on this Pokémon. 22
6 Damp Neither this Pokémon nor the enemy can use Explosion or Selfdestruct. 8
7 Limber This Pokémon cannot become Paralyzed. 4
8 Sand Veil This Pokémon's Evasion rises one level during Sandstorm. 11
9 Static Enemy Pokémon have a 30% chance of becoming Paralyzed every time they touch this Pokémon. 12
10 Volt Absorb Damage from Electric moves instead heals up to 1/4 of this Pokémon's max HP. 3
11 Water Absorb Damage from Water moves instead heals up to 1/4 of this Pokémon's max HP. 10
12 Oblivious This Pokémon cannot become Attracted. 16
13 Cloud Nine Weather does not affect this Pokémon. 2
14 Compoundeyes This Pokémon's moves receive a 30% increase in Accuracy. 4
15 Insomnia This Pokémon cannot become Asleep. 10
16 Color Change This Pokémon's type changes to that of the last move that inflicted damage. 1
17 Immunity This Pokémon cannot become Poisoned. 2
18 Flash Fire When this Pokémon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle. 10
19 Shield Dust This Pokémon is immune to stat/status changes from damaging moves. 5
20 Own Tempo This Pokémon cannot become Confused. 11
21 Suction Cups This Pokémon cannot be switched with Roar or Whirlwind. 3
22 Intimidate This Pokémon lowers the enemy's Attack one level when it enters battle. 19
23 Shadow Tag Enemy Pokémon cannot run or be switched out. 2
24 Rough Skin Enemy Pokémon receive 1/16 of the damage they did as recoil every time they touch this Pokémon. 2
25 Wonder Guard This Pokémon can only be damaged by moves of types it is weak to. 1
26 Levitate This Pokémon does not take damage from Ground moves. 27
27 Effect Spore Enemy Pokémon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokémon. 4
28 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. 11
29 Clear Body This Pokémon's stats cannot be lowered. 8
30 Natural Cure This Pokémon's status returns to normal when it leaves battle. 13
31 Lightningrod This Pokémon takes damage from Electric moves aimed at its partner. 7
32 Serene Grace The chance of a move's stat/status effect occuring is double for this Pokémon. 8
33 Swift Swim This Pokémon's Speed doubles during Rain Dance. 25
34 Chlorophyll This Pokémon's Speed doubles during Sunny Day. 21
35 Illuminate If this Pokémon is first on your belt, the chance of a wild encounter rises. 5
36 Trace This Pokémon copies the ability of the enemy when entering battle. 5
37 Huge Power This Pokémon's Attack is doubled. 3
38 Poison Point Enemy Pokémon have a 30% chance of becoming Poisoned every time they touch this Pokémon. 11
39 Inner Focus This Pokémon will not Flinch. 14
40 Magma Armor This Pokémon cannot become Frozen. 3
41 Water Veil This Pokémon cannot become Burned. 4
42 Magnet Pull Steel enemies cannot run or be switched out. 5
43 Soundproof This Pokémon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar. 7
44 Rain Dish This Pokémon regains small amounts of HP every turn during Rain Dance. 3
45 Sand Stream Sandstorm is in effect while this Pokémon is in battle. 3
46 Pressure Opposing Pokémon must use 2 PP per move. 23
47 Thick Fat Fire and Ice moves only do half damage against this Pokémon. 16
48 Early Bird This Pokémon wakes up from Sleep in half as many turns, including Sleep from Rest. 13
49 Flame Body Enemy Pokémon have a 30% chance of becoming Burned every time they touch this Pokémon. 5
50 Run Away This Pokémon can always run from wild battles. 15
51 Keen Eye This Pokémon cannot have its Accuracy lowered. 18
52 Hyper Cutter This Pokémon cannot have its Attack lowered. 9
53 Pickup After battle, this Pokémon will sometimes be holding an item if it was not already. 9
54 Truant Whenever this Pokémon deals damage, it skips its next turn. 2
55 Hustle This Pokémon's moves do 50% more damage but have 80% of their usual accuracy. 6
56 Cute Charm Enemy Pokémon have a 30% chance of becoming Attracted every time they touch this Pokémon. 9
57 Plus When this Pokémon's partner has Minus, its Special Attack increases by 50%. 1
58 Minus When this Pokémon's partner has Plus, its Special Attack increases by 50%. 1
59 Forecast This Pokémon's type changes to match the weather. 1
60 Sticky Hold This Pokémon's item cannot be removed by enemy moves. 6
61 Shed Skin Each turn, this Pokémon has a 1/3 chance of its status becoming normal. 12
62 Guts When this Pokémon has a major status ailment, its Attack increases by 50%. 13
63 Marvel Scale When this Pokémon has a status condition, its Defense increases by 50%. 1
64 Liquid Ooze When the enemy uses absorbtion moves on this Pokémon, it loses HP instead of gaining. 4
65 Overgrow When this Pokémon's HP is 1/3 its max or lower, its Grass moves do 50% more damage. 12
66 Blaze When this Pokémon's HP is 1/3 its max or lower, its Fire moves do 50% more damage. 12
67 Torrent When this Pokémon's HP is 1/3 its max or lower, its Water moves do 50% more damage. 12
68 Swarm When this Pokémon's HP is 1/3 its max or lower, its Bug moves do 50% more damage. 12
69 Rock Head This Pokémon does not receive any recoil from moves. 18
70 Drought Sunny Day is in effect while this Pokémon is in battle. 1
71 Arena Trap Prevents enemy Pokémon (except Flying Pokémon and Pokémon that can Levitate) from running or being switched out. 3
72 Vital Spirit This Pokémon cannot become Asleep. 4
73 White Smoke This Pokémon's stats cannot be lowered. 1
74 Pure Power This Pokémon's Attack is doubled. 2
75 Shell Armor No moves will critically hit this Pokémon. 10
76 Air Lock Weather does not affect this Pokémon. 1
Diamond/Pearl Name Effect Pokémon
77 Tangled Feet This Pokémon's Evasion rises when it's Confused. 5
78 Motor Drive This Pokémon's Speed rises one level when it is struck by an Electric move. 1
79 Rivalry This Pokémon's Attack rises when fighting an enemy of the same gender. 9
80 Steadfast This Pokémon's Speed rises one level when it Flinches. 4
81 Snow Cloak This Pokémon's Evasion rises one level during Hail. 5
82 Gluttony This Pokémon will eat held berries triggered by low HP at 1/2 its max HP rather than 1/4. 3
83 Anger Point This Pokémon's Attack rises to its maximum when it is hit with a critical hit. 3
84 Unburden This Pokémon's Speed rises one level when it uses or loses its held item. 2
85 Heat Proof This Pokémon takes half damage from Fire moves. 2
86 Simple Stat changes are doubled against this Pokémon, although the maximum of six is unchanged. 3
87 Dry Skin This Pokémon gradually loses HP per turn during Sunny Day, and gradually heals during Rain Dance. This Pokémon takes double damage from Fire attacks, but Water attacks heal it for 1/4 its HP. 4
88 Download When this Pokémon enters battle, it raises one level in the Attack stat corresponding to its opponent's weaker Defense stat. 3
89 Iron Fist This Pokémon's Punch moves do 20% more damage. 1
90 Poison Heal This Pokémon regains 1/8 its max HP each turn when it is Poisoned. 2
91 Adaptability Moves with the same type as this Pokémon become more powerful. 2
92 Skill Link This Pokémon always hits five times with 2-to-5-hit moves. 2
93 Hydration This Pokémon is cured of any major status effects during Rain Dance. 4
94 Solar Power This Pokémon's max HP lowers and Special Attack rises one level during Sunny Day. 3
95 Quick Feet This Pokémon's Speed rises one level when it has a major status effect. 5
96 Normalize All of this Pokémon's moves are Normal. 2
97 Sniper This Pokémon inflicts double damage with critical hits. 7
98 Magic Guard This Pokémon is immune to damage not caused directly by an attack. 3
99 No Guard All damage-inflicting moves have 100% Accuracy while this Pokémon is in battle. 3
100 Stall This Pokémon always goes second. 1
101 Technician This Pokémon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected. 7
102 Leaf Guard This Pokémon is immune to major status effects during Sunny Day. 6
103 Klutz This Pokémon cannot use its held item. 2
104 Mold Breaker Enemy Pokémon cannot prevent attacks with abilities. 3
105 Super Luck This Pokémon has a higher chance to hit critically.. 3
106 Aftermath When this Pokémon is fainted by a contact move, this Pokémon that fainted it takes 1/4 its max HP in damage. 4
107 Anticipation This Pokémon will be aware when an opposing Pokémon with a move that would do super-effective damage against it switches in. 7
108 Forewarn This Pokémon can see its opponent's move with the highest power, or one of them at random in the case of a tie. 4
109 Unaware This Pokémon ignores any of the enemy's stat changes. Speed calculations are unaffected. 2
110 Tinted Lens This Pokémon inflicts double damage with not-very-effective moves. 4
111 Filter This Pokémon takes half damage from super-effective moves. 2
112 Slow Start This Pokémon's Attack and Speed are halved for the first few turns it's in battle. 1
113 Scrappy This Pokémon can hit Ghost Pokémon with Normal and Fighting moves. 2
114 Storm Drain All Water moves are drawn to this Pokémon. 4
115 Ice Body This Pokémon regains HP during Hail. 5
116 Solid Rock This Pokémon takes less damage from super-effective moves. 2
117 Snow Warning Hail is in effect while this Pokémon is in battle. 2
118 Honey Gather This Pokémon picks up a Sweet Honey after battle. 1
119 Frisk This Pokémon can see what enemy Pokémon are holding. 3
120 Reckless Opposing Pokémon take 30% more damage from recoil. 1
121 Multitype This Pokémon changes type and form to match the Plate it holds. 1
122 Flower Gift During Sunny Day, this Pokémon changes form, and both it and its ally's Attack and Special Attack increase by 50%. 1
123 Bad Dreams Enemy Pokémon lose HP every turn they are Sleeping. 1

 
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