TM |
Move |
Type |
Dmg |
PP |
Power |
Acc.* |
Pri. |
Description |
TM01 |
Focus Punch |
|
|
20 |
150 |
100% |
-3 |
Goes last. If the user takes damage before attacking, the attack is canceled. |
TM02 |
Dragon Claw |
|
|
15 |
80 |
100% |
|
Inflicts regular damage. |
TM03 |
Water Pulse |
|
|
20 |
60 |
100% |
|
Has a 20% chance to Confuse the target. |
TM04 |
Calm Mind |
|
|
20 |
-- |
100% |
|
Raises the user's Special Attack and Special Defense. |
TM05 |
Roar |
|
|
20 |
-- |
100% |
-6 |
Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon. |
TM06 |
Toxic |
|
|
10 |
-- |
85% |
|
Badly Poisons the target, inflicting more damage every turn. |
TM07 |
Hail |
|
|
10 |
-- |
100% |
|
Changes the weather to a hailstorm for five turns. |
TM08 |
Bulk Up |
|
|
20 |
-- |
100% |
|
Raises the user's Attack and Defense. |
TM09 |
Bullet Seed |
|
|
30 |
10 |
100% |
|
Hits 2-5 times in one turn. |
TM10 |
Hidden Power |
|
|
15 |
varies |
100% |
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 |
Sunny Day |
|
|
5 |
-- |
0% |
|
Changes the weather to sunny for five turns. |
TM12 |
Taunt |
|
|
20 |
-- |
100% |
|
For the next two turns, the target can only use moves that inflict damage. |
TM13 |
Ice Beam |
|
|
10 |
95 |
100% |
|
Has a 10% chance to Freeze the target. |
TM14 |
Blizzard |
|
|
5 |
120 |
70% |
|
Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail. |
TM15 |
Hyper Beam |
|
|
5 |
150 |
90% |
|
User foregoes its next turn to recharge. |
TM16 |
Light Screen |
|
|
30 |
-- |
100% |
|
Reduces damage from special attacks by 50% for five turns.. |
TM17 |
Protect |
|
|
10 |
-- |
0% |
3 |
Goes first. Prevents any moves from hitting the user this turn. |
TM18 |
Rain Dance |
|
|
5 |
-- |
0% |
|
Changes the weather to rain for five turns. |
TM19 |
Giga Drain |
|
|
10 |
60 |
100% |
|
Heals the user by half the damage the target receives. |
TM20 |
Safeguard |
|
|
25 |
-- |
100% |
|
Protects the user's field from incoming major status ailments and Confusion for five turns. |
TM21 |
Frustration |
|
|
20 |
varies |
100% |
|
Power increases as Happiness decreases, up to a maximum of 102. |
TM22 |
SolarBeam |
|
|
10 |
120 |
100% |
|
Requires a turn to charge before attacking. |
TM23 |
Iron Tail |
|
|
15 |
100 |
75% |
|
Has a 30% chance to lower the target's Defense. |
TM24 |
Thunderbolt |
|
|
15 |
95 |
100% |
|
Has a 10% chance to Paralyze the target. |
TM25 |
Thunder |
|
|
10 |
120 |
70% |
|
Has a 30% chance to Paralyze the target. |
TM26 |
Earthquake |
|
|
10 |
100 |
100% |
|
Inflicts regular damage. |
TM27 |
Return |
|
|
20 |
varies |
100% |
|
Power increases with Happiness, up to a maximum of 102. |
TM28 |
Dig |
|
|
10 |
80 |
100% |
|
User digs underground, dodging all attacks, and hits next turn. |
TM29 |
Psychic |
|
|
10 |
90 |
100% |
|
Has a 10% chance to lower the target's Special Defense. |
TM30 |
Shadow Ball |
|
|
15 |
80 |
100% |
|
Has a 20% chance to lower the target's Special Defense. |
TM31 |
Brick Break |
|
|
15 |
75 |
100% |
|
Cancels the effects of Reflect and Light Screen. |
TM32 |
Double Team |
|
|
15 |
-- |
100% |
|
Raises the user's Evasion. |
TM33 |
Reflect |
|
|
20 |
-- |
100% |
|
Reduces damage from physical attacks by 50%. |
TM34 |
Shock Wave |
|
|
20 |
60 |
100% |
|
Never misses. |
TM35 |
Flamethrower |
|
|
15 |
95 |
100% |
|
Has a 10% chance to Burn the target. |
TM36 |
Sludge Bomb |
|
|
10 |
90 |
100% |
|
Has a 30% chance to Poison the target. |
TM37 |
Sandstorm |
|
|
10 |
-- |
100% |
|
Changes the weather to a sandstorm for five turns. |
TM38 |
Fire Blast |
|
|
5 |
120 |
85% |
|
Has a 10% chance to Burn the target. |
TM39 |
Rock Tomb |
|
|
10 |
50 |
80% |
|
Has a 100% chance to lower the target's Speed. |
TM40 |
Aerial Ace |
|
|
20 |
60 |
100% |
|
Never misses. |
TM41 |
Torment |
|
|
15 |
-- |
100% |
|
Prevents the target from using the same move twice in a row until it leaves battle. |
TM42 |
Facade |
|
|
20 |
70 |
100% |
|
Power doubles if user is Burned, Paralyzed, or Poisoned. |
TM43 |
Secret Power |
|
|
20 |
70 |
100% |
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 |
Rest |
|
|
10 |
-- |
100% |
|
User Sleeps, completely healing itself. |
TM45 |
Attract |
|
|
15 |
-- |
100% |
|
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 |
Thief |
|
|
10 |
40 |
100% |
|
Takes the target's item. |
TM47 |
Steel Wing |
|
|
25 |
70 |
90% |
|
Has a 10% chance to raise the user's Defense. |
TM48 |
Skill Swap |
|
|
10 |
-- |
100% |
|
User and target swap abilities. |
TM49 |
Snatch |
|
|
10 |
-- |
100% |
4 |
Goes first. Steals the target's move, if it is self-targeted. |
TM50 |
Overheat |
|
|
5 |
140 |
90% |
|
Lowers the user's Special Attack by two levels after inflicting damage. |
TM51 |
Roost |
|
|
10 |
-- |
0% |
|
Heals the user by half its max HP. |
TM52 |
Focus Blast |
|
|
5 |
120 |
70% |
|
Has a 10% chance to lower the target's Special Defense. |
TM53 |
Energy Ball |
|
|
10 |
80 |
100% |
|
Has a 10% chance to lower the target's Special Defense. |
TM54 |
False Swipe |
|
|
40 |
40 |
100% |
|
Cannot lower the target's HP below 1. |
TM55 |
Brine |
|
|
10 |
65 |
100% |
|
Inflicts double damage against Pokemon that have less than half their max HP remaining. |
TM56 |
Fling |
|
|
10 |
varies |
100% |
|
Throws held item at the target; power depends on the item. |
TM57 |
Charge Beam |
|
|
10 |
50 |
90% |
|
Has a 70% chance to raise the user's Special Attack. |
TM58 |
Endure |
|
|
10 |
-- |
100% |
3 |
Goes first. Prevents the user's HP from lowering below 1 this turn. |
TM59 |
Dragon Pulse |
|
|
10 |
90 |
100% |
|
Inflicts regular damage. |
TM60 |
Drain Punch |
|
|
5 |
60 |
100% |
|
Heals the user by half the damage the target receives. |
TM61 |
Will-O-Wisp |
|
|
15 |
-- |
75% |
|
Burns the target. |
TM62 |
Silver Wind |
|
|
5 |
60 |
100% |
|
Has a 10% chance to raise all of the user's stats. |
TM63 |
Embargo |
|
|
15 |
-- |
100% |
|
Target cannot use held items until it leaves battle. |
TM64 |
Explosion |
|
|
5 |
250 |
100% |
|
Inflicts double damage and faints the user. |
TM65 |
Shadow Claw |
|
|
15 |
70 |
100% |
|
Has an increased chance for a critical hit. |
TM66 |
Payback |
|
|
10 |
50 |
100% |
|
Inflicts double damage if the user receives damage before using this move. |
TM67 |
Recycle |
|
|
10 |
-- |
100% |
|
User regains the item it was holding when it entered battle, if it is no longer holding an item. |
TM68 |
Giga Impact |
|
|
5 |
150 |
90% |
|
User foregoes its next turn to recharge. |
TM69 |
Rock Polish |
|
|
20 |
-- |
0% |
|
Raises the user's Speed by two levels. |
TM70 |
Flash |
|
|
20 |
-- |
100% |
|
Lowers the target's Accuracy. |
TM71 |
Stone Edge |
|
|
5 |
100 |
80% |
|
Has an increased chance for a critical hit. |
TM72 |
Avalanche |
|
|
10 |
60 |
100% |
-4 |
Goes last. Inflicts double damage if the user takes damage before attacking this turn. |
TM73 |
Thunder Wave |
|
|
20 |
-- |
100% |
|
Paralyzes the target. |
TM74 |
Gyro Ball |
|
|
5 |
varies |
100% |
|
Inflicts more damage when the user has lower Speed, with a maximum of 150 power. |
TM75 |
Swords Dance |
|
|
30 |
-- |
100% |
|
Raises the user's Attack by two levels. |
TM76 |
Stealth Rock |
|
|
20 |
-- |
0% |
|
Causes damage when Pokemon switch in to where the target is now. |
TM77 |
Psych Up |
|
|
10 |
-- |
100% |
|
Discards the user's stat changes and copies the target's. |
TM78 |
Captivate |
|
|
20 |
-- |
100% |
|
Lowers the target's Special Attack by two levels if it is the opposite gender. |
TM79 |
Dark Pulse |
|
|
15 |
80 |
100% |
|
Has a 20% chance to make the target Flinch. |
TM80 |
Rock Slide |
|
|
10 |
75 |
90% |
|
Has a 30% chance to make the target Flinch. |
TM81 |
X-Scissor |
|
|
15 |
80 |
100% |
|
Inflicts regular damage. |
TM82 |
Sleep Talk |
|
|
10 |
-- |
100% |
|
Randomly uses one of the user's other three moves. Only works if the user is Sleeping. |
TM83 |
Natural Gift |
|
|
15 |
varies |
100% |
|
Power and type depend on the held berry. |
TM84 |
Poison Jab |
|
|
20 |
80 |
100% |
|
Has a 30% chance to Poison the target. |
TM85 |
Dream Eater |
|
|
15 |
100 |
100% |
|
Heals the user by half the damage the target receives. Only works on Sleeping Pokemon. |
TM86 |
Grass Knot |
|
|
20 |
varies |
100% |
|
Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 |
Swagger |
|
|
15 |
-- |
90% |
|
Raises the target's Attack by two levels and Confuses the target. |
TM88 |
Pluck |
|
|
20 |
60 |
100% |
|
Inflicts double damage if the user is holding a berry. |
TM89 |
U-Turn |
|
|
20 |
70 |
100% |
|
User must switch out after attacking. |
TM90 |
Substitute |
|
|
10 |
-- |
100% |
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM91 |
Flash Cannon |
|
|
10 |
80 |
100% |
|
Has a 10% chance to lower the target's Special Defense. |
TM92 |
Trick Room |
|
|
5 |
-- |
0% |
-7 |
Goes last. For five turns, slower Pokemon will act before faster Pokemon. |
HM01 |
Cut |
|
|
30 |
50 |
95% |
|
Inflicts regular damage. |
HM02 |
Fly |
|
|
15 |
90 |
95% |
|
User flies high into the air, dodging all attacks, and hits next turn. |
HM03 |
Surf |
|
|
15 |
95 |
100% |
|
Inflicts regular damage. |
HM04 |
Strength |
|
|
15 |
80 |
100% |
|
Inflicts regular damage. |
HM05 |
Defog |
|
|
15 |
-- |
0% |
|
Lowers the target's Evade. Cancels the effects of Reflect and Light Screen. |
HM06 |
Rock Smash |
|
|
15 |
40 |
100% |
|
Has a 50% chance to lower the target's Defense. |
HM07 |
Waterfall |
|
|
15 |
80 |
100% |
|
Has a 20% chance to make the target Flinch. |
HM08 |
Rock Climb |
|
|
20 |
90 |
85% |
|
Has a 20% chance to Confuse the target. |