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  Move List
 
ID Move Type Dmg PP Power Acc.* Pri. Description
1 Pound normal physical 35 40 100%   Inflicts regular damage.
2 Karate Chop fighting physical 25 50 100%   Has an increased chance for a critical hit.
3 DoubleSlap normal physical 10 15 85%   Hits 2-5 times in one turn.
4 Comet Punch normal physical 15 18 85%   Hits 2-5 times in one turn.
5 Mega Punch normal physical 20 80 85%   Inflicts regular damage.
6 Pay Day normal physical 20 40 100%   Scatters money on the ground worth twice the user's level.
7 Fire Punch fire physical 15 75 100%   Has a 10% chance to Burn the target.
8 Ice Punch ice physical 15 75 100%   Has a 10% chance to Freeze the target.
9 ThunderPunch electric physical 15 75 100%   Has a 10% chance to Paralyze the target.
10 Scratch normal physical 35 40 100%   Inflicts regular damage.
11 ViceGrip normal physical 30 55 100%   Inflicts regular damage.
12 Guillotine normal physical 5 varies 30%   Causes a one-hit KO.
13 Razor Wind normal special 10 80 100%   User charges for one turn before attacking.
14 Swords Dance normal none 30 -- 100%   Raises the user's Attack by two levels.
15 Cut normal physical 30 50 95%   Inflicts regular damage.
16 Gust flying special 35 40 100%   Inflicts regular damage.
17 Wing Attack flying physical 35 60 100%   Inflicts regular damage.
18 Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
19 Fly flying physical 15 90 95%   User flies high into the air, dodging all attacks, and hits next turn.
20 Bind normal physical 20 15 75%   Both prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Slam normal physical 20 80 75%   Inflicts regular damage.
22 Vine Whip grass physical 15 35 100%   Inflicts regular damage.
23 Stomp normal physical 20 65 100%   Has a 30% chance to make the target Flinch.
24 Double Kick fighting physical 30 30 100%   Hits twice in one turn.
25 Mega Kick normal physical 5 120 75%   Inflicts regular damage.
26 Jump Kick fighting physical 25 85 95%   If the user misses, it takes 1/8 the damage it would have inflicted in recoil.
27 Rolling Kick fighting physical 15 60 85%   Has a 30% chance to make the target Flinch.
28 Sand-Attack ground none 15 -- 100%   Lowers the target's Accuracy.
29 Headbutt normal physical 15 70 100%   Has a 30% chance to make the target Flinch.
30 Horn Attack normal physical 25 65 100%   Inflicts regular damage.
31 Fury Attack normal physical 20 15 85%   Hits 2-5 times in one turn.
32 Horn Drill normal physical 5 varies 30%   Causes a one-hit KO.
33 Tackle normal physical 35 35 95%   Inflicts regular damage.
34 Body Slam normal physical 15 85 100%   Has a 30% chance to Paralyze the target.
35 Wrap normal physical 20 15 85%   Both prevents the target from fleeing and inflicts damage for 2-5 turns.
36 Take Down normal physical 20 90 85%   User receives 1/4 the damage it inflicts in recoil.
37 Thrash normal physical 20 90 100%   Hits every turn for 2-3 turns, then Confuses the user.
38 Double-Edge normal physical 15 120 100%   User receives 1/3 the damage inflicted in recoil.
39 Tail Whip normal none 30 -- 100%   Lowers the target's Defense.
40 Poison Sting poison physical 35 15 100%   Has a 30% chance to Poison the target.
41 Twineedle bug physical 20 25 100%   Hits twice in the same turn. Has a 20% chance to Poison the target.
42 Pin Missile bug physical 20 14 85%   Hits 2-5 times in one turn.
43 Leer normal none 30 -- 100%   Lowers the target's Defense.
44 Bite dark physical 25 60 100%   Has a 30% chance to make the target Flinch.
45 Growl normal none 40 -- 100%   Lowers the target's Attack.
46 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
47 Sing normal none 15 -- 55%   Puts the target to Sleep.
48 Supersonic normal none 20 -- 55%   Confuses the target.
49 SonicBoom normal special 20 varies 90%   Inflicts 20 points of damage.
50 Disable normal none 20 -- 80%   Disables the target's last used move for 1-8 turns.
51 Acid poison special 30 40 100%   Has a 10% chance to lower the target's Special Defense.
52 Ember fire special 25 40 100%   Has a 10% chance to Burn the target.
53 Flamethrower fire special 15 95 100%   Has a 10% chance to Burn the target.
54 Mist ice none 30 -- 100%   Protects the user's stats from being changed by opposing Pokemon's moves.
55 Water Gun water special 25 40 100%   Inflicts regular damage.
56 Hydro Pump water special 5 120 80%   Inflicts regular damage.
57 Surf water special 15 95 100%   Inflicts regular damage.
58 Ice Beam ice special 10 95 100%   Has a 10% chance to Freeze the target.
59 Blizzard ice special 5 120 70%   Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
60 Psybeam psychic special 20 65 100%   Has a 10% chance to Confuse the target.
61 BubbleBeam water special 20 65 100%   Has a 10% chance to lower the target's Speed.
62 Aurora Beam ice special 20 65 100%   Has a 10% chance to lower the target's Attack.
63 Hyper Beam normal special 5 150 90%   User foregoes its next turn to recharge.
64 Peck flying physical 35 35 100%   Inflicts regular damage.
65 Drill Peck flying physical 20 80 100%   Inflicts regular damage.
66 Submission fighting physical 25 80 80%   User receives 1/4 the damage it inflicts in recoil.
67 Low Kick fighting physical 20 varies 100%   Inflicts more damage to heavier targets, with a maximum of 120 power.
68 Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
69 Seismic Toss fighting physical 20 varies 100%   Inflicts damage equal to the user's level.
70 Strength normal physical 15 80 100%   Inflicts regular damage.
71 Absorb grass special 25 20 100%   Heals the user by half the damage the target receives.
72 Mega Drain grass special 15 40 100%   Heals the user by half the damage the target receives.
73 Leech Seed grass none 10 -- 90%   Seeds the target, stealing HP from it every turn.
74 Growth normal none 40 -- 100%   Raises the user's Special Attack.
75 Razor Leaf grass physical 25 55 95%   Has an increased chance for a critical hit.
76 SolarBeam grass special 10 120 100%   Requires a turn to charge before attacking.
77 PoisonPowder poison none 35 -- 75%   Poisons the target.
78 Stun Spore grass none 30 -- 75%   Paralyzes the target.
79 Sleep Powder grass none 15 -- 75%   Puts the target to Sleep.
80 Petal Dance grass special 20 90 100%   Hits every turn for 2-3 turns, then Confuses the user.
81 String Shot bug none 40 -- 95%   Lowers the target's Speed.
82 Dragon Rage dragon special 10 varies 100%   Inflicts 40 points of damage.
83 Fire Spin fire special 15 15 70%   Both prevents the target from fleeing and inflicts damage for 2-5 turns.
84 ThunderShock electric special 30 40 100%   Has a 10% chance to Paralyze the target.
85 Thunderbolt electric special 15 95 100%   Has a 10% chance to Paralyze the target.
86 Thunder Wave electric none 20 -- 100%   Paralyzes the target.
87 Thunder electric special 10 120 70%   Has a 30% chance to Paralyze the target.
88 Rock Throw rock physical 15 50 90%   Inflicts regular damage.
89 Earthquake ground physical 10 100 100%   Inflicts regular damage.
90 Fissure ground physical 5 varies 30%   Causes a one-hit KO.
91 Dig ground physical 10 80 100%   User digs underground, dodging all attacks, and hits next turn.
92 Toxic poison none 10 -- 85%   Badly Poisons the target, inflicting more damage every turn.
93 Confusion psychic special 25 50 100%   Has a 10% chance to Confuse the target.
94 Psychic psychic special 10 90 100%   Has a 10% chance to lower the target's Special Defense.
95 Hypnosis psychic none 20 -- 70%   Puts the target to Sleep.
96 Meditate psychic none 40 -- 100%   Raises the user's Attack.
97 Agility psychic none 30 -- 100%   Raises the user's Speed by two levels.
98 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
99 Rage normal physical 20 20 100%   User can only use this move until it wins or faints, but becomes stronger each time it is hit.
100 Teleport psychic none 20 -- 100%   Immediately ends wild battles.
101 Night Shade ghost special 15 varies 100%   Inflicts damage equal to the user's level.
102 Mimic normal none 10 -- 100%   Copies the target's last used move.
103 Screech normal none 40 -- 85%   Lowers the target's Defense by two levels.
104 Double Team normal none 15 -- 100%   Raises the user's Evasion.
105 Recover normal none 10 -- 100%   Heals the user by half its max HP.
106 Harden normal none 30 -- 100%   Raises the user's Defense.
107 Minimize normal none 20 -- 100%   Raises the user's Evade.
108 SmokeScreen normal none 20 -- 100%   Lowers the target's Accuracy.
109 Confuse Ray ghost none 10 -- 100%   Confuses the target.
110 Withdraw water none 40 -- 100%   Raises the user's Defense.
111 Defense Curl normal none 40 -- 100%   Raises user's Defense. Doubles Rollout's power if it's the next move used.
112 Barrier psychic none 30 -- 100%   Raises the user's Defense by two levels.
113 Light Screen psychic none 30 -- 100%   Reduces damage from special attacks by 50% for five turns..
114 Haze ice none 30 -- 100%   Resets all Pokemon's stats, Accuracy, and Evasion.
115 Reflect psychic none 20 -- 100%   Reduces damage from physical attacks by 50%.
116 Focus Energy normal none 30 -- 100%   Increases the critical hit counter by 1 until the user leaves battle.
117 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
118 Metronome normal none 10 -- 100%   Randomly selects and uses any move in the game.
119 Mirror Move flying none 20 -- 100%   Uses the target's last used move.
120 Selfdestruct normal physical 5 200 100%   Inflicts double damage and faints the user.
121 Egg Bomb normal physical 10 100 75%   Inflicts regular damage.
122 Lick ghost physical 30 20 100%   Has a 30% chance to Paralyze the target.
123 Smog poison special 20 20 70%   Has a 40% chance to Poison the target.
124 Sludge poison special 20 65 100%   Has a 30% chance to Poison the target.
125 Bone Club ground physical 20 65 85%   Has a 10% chance to make the target Flinch.
126 Fire Blast fire special 5 120 85%   Has a 10% chance to Burn the target.
127 Waterfall water physical 15 80 100%   Has a 20% chance to make the target Flinch.
128 Clamp water physical 10 35 75%   Both prevents the target from fleeing and inflicts damage for 2-5 turns.
129 Swift normal special 20 60 100%   Never misses.
130 Skull Bash normal physical 15 100 100%   Raises the user's Defense. User charges for one turn before attacking.
131 Spike Cannon normal physical 15 20 100%   Hits 2-5 times in one turn.
132 Constrict normal physical 35 10 100%   Has a 10% chance to lower the target's Speed.
133 Amnesia psychic none 20 -- 100%   Raises the user's Special Defense by two levels.
134 Kinesis psychic none 15 -- 80%   Lowers the target's Accuracy.
135 Softboiled normal none 10 -- 100%   Heals the user by half its max HP.
136 Hi Jump Kick fighting physical 20 100 90%   If the user misses, it takes 1/8 the damage it would have inflicted in recoil.
137 Glare normal none 30 -- 75%   Paralyzes the target.
138 Dream Eater psychic special 15 100 100%   Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
139 Poison Gas poison none 40 -- 55%   Poisons the target.
140 Barrage normal physical 20 15 85%   Hits 2-5 times in one turn.
141 Leech Life bug physical 15 20 100%   Heals the user by half the damage the target receives.
142 Lovely Kiss normal none 10 -- 75%   Puts the target to Sleep.
143 Sky Attack flying physical 5 140 90%   User charges for one turn before attacking. Has a 30% chance to make the target Flinch.
144 Transform normal none 10 -- 100%   User becomes a copy of the target until it leaves battle.
145 Bubble water special 30 20 100%   Has a 10% chance to lower the target's Speed.
146 Dizzy Punch normal physical 10 70 100%   Has a 20% chance to Confuse the target.
147 Spore grass none 15 -- 100%   Puts the target to Sleep.
148 Flash normal none 20 -- 100%   Lowers the target's Accuracy.
149 Psywave psychic special 15 varies 80%   Inflicts damage between 1 HP and 1.5 times the user's level.
150 Splash normal none 40 -- 100%   Does nothing.
151 Acid Armor poison none 40 -- 100%   Raises the user's Defense by two levels.
152 Crabhammer water physical 10 90 85%   Has an increased chance for a critical hit.
153 Explosion normal physical 5 250 100%   Inflicts double damage and faints the user.
154 Fury Swipes normal physical 15 18 80%   Hits 2-5 times in one turn.
155 Bonemerang ground physical 10 50 90%   Hits twice in one turn.
156 Rest psychic none 10 -- 100%   User Sleeps, completely healing itself.
157 Rock Slide rock physical 10 75 90%   Has a 30% chance to make the target Flinch.
158 Hyper Fang normal physical 15 80 90%   Has a 10% chance to make the target Flinch.
159 Sharpen normal none 30 -- 100%   Raises the user's Attack.
160 Conversion normal none 30 -- 100%   User's type changes to the type of one of its moves (including this one), chosen at random.
161 Tri Attack normal special 10 80 100%   Has a 20% chance to Burn, Freeze, or Paralyze the target.
162 Super Fang normal physical 10 varies 90%   Inflicts damage equal to half the target's HP.
163 Slash normal physical 20 70 100%   Has an increased chance for a critical hit.
164 Substitute normal none 10 -- 100%   Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
165 Struggle normal physical 1 50 100%   Inflicts typeless damage. User receives 1/4 its max HP in recoil.
ID Move Type Dmg PP Power Acc.* Pri. Description
166 Sketch normal none 1 -- 100%   Permanently becomes the target's last used move. Fails against Sketch and Struggle.
167 Triple Kick fighting physical 10 10 90%   Hits three times, increasing power by 10 with each successful hit.
168 Thief dark physical 10 40 100%   Takes the target's item.
169 Spider Web bug none 10 -- 100%   Prevents the target from leaving battle.
170 Mind Reader normal none 40 -- 100%   Ensures that the user's next move will hit the target.
171 Nightmare ghost none 15 -- 100%   Target loses 1/4 its max HP every turn as long as it continues Sleeping.
172 Flame Wheel fire physical 25 60 100%   Has a 10% chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.
173 Snore normal special 15 40 100%   Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
174 Curse ????? none 10 -- 100%   Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
175 Flail normal physical 15 varies 100%   Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
176 Conversion2 normal none 30 -- 100%   Changes the user's type to a random type either resistant or immune to the last move used against it.
177 Aeroblast flying special 5 100 95%   Has an increased chance for a critical hit.
178 Cotton Spore grass none 40 -- 85%   Lowers the target's Speed by two levels.
179 Reversal fighting physical 15 varies 100%   Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
180 Spite ghost none 10 -- 100%   Lowers the PP of the target's last used move by 2 to 5 points.
181 Powder Snow ice special 25 40 100%   Has a 10% chance to Freeze the target.
182 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
183 Mach Punch fighting physical 30 40 100% 1 Goes first. Inflicts regular damage.
184 Scary Face normal none 10 -- 90%   Lowers the target's Speed by two levels.
185 Faint Attack dark physical 20 60 100%   Never misses.
186 Sweet Kiss normal none 10 -- 75%   Confuses the target.
187 Belly Drum normal none 10 -- 100%   User pays half its max HP to raise its Attack as high as is allowed by stat changes.
188 Sludge Bomb poison special 10 90 100%   Has a 30% chance to Poison the target.
189 Mud-Slap ground special 10 20 100%   Has a 100% chance to lower the target's Accuracy.
190 Octazooka water special 10 65 85%   Has a 50% chance to lower the target's Accuracy.
191 Spikes ground none 20 -- 100%   Scatters Spikes, hurting opposing Pokemon that switch in.
192 Zap Cannon electric special 5 120 50%   Has a 100% chance to Paralyze the target.
193 Foresight normal none 5 -- 100%   Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
194 Destiny Bond ghost none 5 -- 100%   If the user faints this turn, the target automatically will, too.
195 Perish Song normal none 5 -- 100%   User and target both faint after three turns.
196 Icy Wind ice special 15 55 95%   Has a 100% chance to lower the target's Speed.
197 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
198 Bone Rush ground physical 10 25 80%   Hits 2-5 times in one turn.
199 Lock-On normal none 5 -- 100%   Ensures that the user's next move will hit the target.
200 Outrage dragon physical 15 120 100%   Hits every turn for 2-3 turns, then Confuses the user.
201 Sandstorm rock none 10 -- 100%   Changes the weather to a sandstorm for five turns.
202 Giga Drain grass special 10 60 100%   Heals the user by half the damage the target receives.
203 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
204 Charm normal none 20 -- 100%   Lowers the target's Attack by two levels.
205 Rollout rock physical 20 30 90%   Power doubles every turn this move is used in succession after the first, resetting after five turns.
206 False Swipe normal physical 40 40 100%   Cannot lower the target's HP below 1.
207 Swagger normal none 15 -- 90%   Raises the target's Attack by two levels and Confuses the target.
208 Milk Drink normal none 10 -- 100%   Heals the user by half its max HP.
209 Spark electric physical 20 65 100%   Has a 30% chance to Paralyze the target.
210 Fury Cutter bug physical 20 10 95%   Power doubles every turn this move is used in succession after the first, maxing out after five turns.
211 Steel Wing steel physical 25 70 90%   Has a 10% chance to raise the user's Defense.
212 Mean Look normal none 5 -- 100%   Prevents the target from leaving battle.
213 Attract normal none 15 -- 100%   Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
214 Sleep Talk normal none 10 -- 100%   Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
215 Heal Bell normal none 5 -- 100%   Cures the user and the user's ally, if any, of major status effects.
216 Return normal physical 20 varies 100%   Power increases with Happiness, up to a maximum of 102.
217 Present normal physical 15 varies 90%   Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
218 Frustration normal physical 20 varies 100%   Power increases as Happiness decreases, up to a maximum of 102.
219 Safeguard normal none 25 -- 100%   Protects the user's field from incoming major status ailments and Confusion for five turns.
220 Pain Split normal none 20 -- 0%   Sets the user's and targets's HP to the average of their current HP.
221 Sacred Fire fire physical 5 100 95%   Has a 50% chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.
222 Magnitude ground physical 30 varies 100%   Power varies randomly from 10 to 150.
223 DynamicPunch fighting physical 5 100 50%   Has a 100% chance to Confuse the target.
224 Megahorn bug physical 10 120 85%   Inflicts regular damage.
225 DragonBreath dragon special 20 60 100%   Has a 30% chance to Paralyze the target.
226 Baton Pass normal none 40 -- 100%   Allows the trainer to switch out the user and pass effects along to its replacement.
227 Encore normal none 5 -- 100%   Forces the target to repeat its last used move every turn for 2 to 6 turns.
228 Pursuit dark physical 20 40 100%   If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
229 Rapid Spin normal physical 40 20 100%   Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
230 Sweet Scent normal none 20 -- 100%   Lowers the target's Evasion.
231 Iron Tail steel physical 15 100 75%   Has a 30% chance to lower the target's Defense.
232 Metal Claw steel physical 35 50 95%   Has a 10% chance to raise the user's Attack.
233 Vital Throw fighting physical 10 70 100% -1 Goes last. Never misses.
234 Morning Sun normal none 5 -- 100%   Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
235 Synthesis grass none 5 -- 100%   Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
236 Moonlight normal none 5 -- 100%   Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
237 Hidden Power normal special 15 varies 100%   Power and type depend upon user's IVs. Power can range from 30 to 70.
238 Cross Chop fighting physical 5 100 80%   Has an increased chance for a critical hit.
239 Twister dragon special 20 40 100%   Has chance to make the target Flinch.
240 Rain Dance water none 5 -- 0%   Changes the weather to rain for five turns.
241 Sunny Day fire none 5 -- 0%   Changes the weather to sunny for five turns.
242 Crunch dark physical 15 80 100%   Has a 20% chance to lower the target's Defense.
243 Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
244 Psych Up normal none 10 -- 100%   Discards the user's stat changes and copies the target's.
245 ExtremeSpeed normal physical 5 80 100% 1 Goes first. Inflicts regular damage.
246 AncientPower rock special 5 60 100%   Has a 10% chance to raise all of the user's stats.
247 Shadow Ball ghost special 15 80 100%   Has a 20% chance to lower the target's Special Defense.
248 Future Sight psychic special 15 80 90%   Hits the target two turns later.
249 Rock Smash fighting physical 15 40 100%   Has a 50% chance to lower the target's Defense.
250 Whirlpool water special 15 15 70%   Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
251 Beat Up dark physical 10 10 100%   Hits once for every conscious Pokemon the user's trainer has.
ID Move Type Dmg PP Power Acc.* Pri. Description
252 Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
253 Uproar normal special 10 50 100%   Prevents any Pokemon from Sleeping for 2-5 turns.
254 Stockpile normal none 20 -- 100%   Stores energy up to three times for use with Spit Up and Swallow.
255 Spit Up normal special 10 varies 100%   Power is equal to 100 times the amount of energy Stockpiled.
256 Swallow normal none 10 -- 100%   Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
257 Heat Wave fire special 10 100 90%   Has a 10% chance to Burn the target.
258 Hail ice none 10 -- 100%   Changes the weather to a hailstorm for five turns.
259 Torment dark none 15 -- 100%   Prevents the target from using the same move twice in a row until it leaves battle.
260 Flatter dark none 15 -- 100%   Raises the target's Special Attack by two levels and Confuses the target.
261 Will-O-Wisp fire none 15 -- 75%   Burns the target.
262 Memento dark none 10 -- 100%   Lowers the target's Attack and Special Attack by two levels. User faints.
263 Facade normal physical 20 70 100%   Power doubles if user is Burned, Paralyzed, or Poisoned.
264 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
265 SmellingSalt normal physical 10 60 100%   If the target is Paralyzed, inflicts double damage and cures the Paralysis.
266 Follow Me normal none 20 -- 100% 3 Goes first. Redirects the target's single-target effects to the user for this turn.
267 Nature Power normal none 20 -- 0%   Uses a move which depends upon the terrain.
268 Charge electric none 20 -- 100%   Raises the user's Special Defense. User's Electric moves inflict double damage next turn.
269 Taunt dark none 20 -- 100%   For the next two turns, the target can only use moves that inflict damage.
270 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
271 Trick psychic none 10 -- 100%   User and target swap items until the end of the battle.
272 Role Play psychic none 10 -- 100%   User's ability is replaced with the target's until the user leaves battle.
273 Wish normal none 10 -- 100%   User or its replacement will recover half its max HP at the end of the next turn.
274 Assist normal none 20 -- 100%   Randomly selects and uses one of the trainer's other Pokemon's moves.
275 Ingrain grass none 20 -- 100%   Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
276 Superpower fighting physical 5 120 100%   Lowers the user's Attack and Defense after inflicting damage.
277 Magic Coat psychic none 15 -- 100% 4 Goes first. Reflects back any effects the target tries to use on the user this turn.
278 Recycle normal none 10 -- 100%   User regains the item it was holding when it entered battle, if it is no longer holding an item.
279 Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
280 Brick Break fighting physical 15 75 100%   Cancels the effects of Reflect and Light Screen.
281 Yawn normal none 10 -- 100%   Target Sleeps at the end of the next turn.
282 Knock Off dark physical 20 20 100%   Target drops its held item.
283 Endeavor normal physical 5 varies 100%   Lowers the target's HP to equal the user's.
284 Eruption fire special 5 150 100%   Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
285 Skill Swap psychic none 10 -- 100%   User and target swap abilities.
286 Imprison psychic none 10 -- 100%   Prevents the target from using any moves that the user also knows.
287 Refresh normal none 20 -- 100%   Cleanses the user of a Burn, Paralysis, or Poison.
288 Grudge ghost none 5 -- 100%   When the user faints, the PP of the move that fainted it will be reduced to 0.
289 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
290 Secret Power normal physical 20 70 100%   Has a 30% chance to inflict a status effect which depends upon the terrain.
291 Dive water physical 10 80 100%   User dives underwater, dodging all attacks, and hits next turn.
292 Arm Thrust fighting physical 20 15 100%   Hits 2-5 times in one turn.
293 Camouflage normal none 20 -- 100%   User's type changes to match the terrain.
294 Tail Glow bug none 20 -- 100%   Raises the user's Special Attack by two levels.
295 Luster Purge psychic special 5 70 100%   Has a 50% chance to lower the target's Special Defense.
296 Mist Ball psychic special 5 70 100%   Has a 50% chance to lower the target's Special Attack.
297 FeatherDance flying none 15 -- 100%   Lowers the target's Attack by two levels.
298 Teeter Dance normal none 20 -- 100%   Target becomes Confused.
299 Blaze Kick fire physical 10 85 90%   Has an increased chance for a critical hit and a 10% chance to Burn the target.
300 Mud Sport ground none 15 -- 100%   All damage from Electric moves is halved until the end of the battle.
301 Ice Ball ice physical 20 30 90%   Power doubles every turn this move is used in succession after the first, resetting after five turns.
302 Needle Arm grass physical 15 60 100%   Has a 30% chance to make the target Flinch.
303 Slack Off normal none 10 -- 100%   Heals the user by half its max HP.
304 Hyper Voice normal special 10 90 100%   Inflicts regular damage.
305 Poison Fang poison physical 15 50 100%   Has a 30% chance to badly Poison the target.
306 Crush Claw normal physical 10 75 95%   Has a 50% chance to lower the target's Defense.
307 Blast Burn fire special 5 150 90%   User foregoes its next turn to recharge.
308 Hydro Cannon water special 5 150 90%   User foregoes its next turn to recharge.
309 Meteor Mash steel physical 10 100 85%   Has a 20% chance to raise the user's Attack.
310 Astonish ghost physical 15 30 100%   Has a 30% chance to make the target Flinch.
311 Weather Ball normal special 10 50 100%   If there be weather, the damage inflicted will be doubled and have the weather's type.
312 Aromatherapy grass none 5 -- 100%   Cures the user and the user's ally, if any, of major status effects.
313 Fake Tears dark none 20 -- 100%   Lowers the target's Special Defense by two levels.
314 Air Cutter flying special 25 55 95%   Has an increased chance for a critical hit.
315 Overheat fire special 5 140 90%   Lowers the user's Special Attack by two levels after inflicting damage.
316 Odor Sleuth normal none 40 -- 100%   Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
317 Rock Tomb rock physical 10 50 80%   Has a 100% chance to lower the target's Speed.
318 Silver Wind bug special 5 60 100%   Has a 10% chance to raise all of the user's stats.
319 Metal Sound steel none 40 -- 85%   Lowers the target's Special Defense by two levels.
320 GrassWhistle grass none 15 -- 55%   Puts the target to Sleep.
321 Tickle normal none 20 -- 100%   Lowers the target's Attack and Defense.
322 Cosmic Power psychic none 20 -- 100%   Raises the user's Defense and Special Defense.
323 Water Spout water special 5 150 100%   Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
324 Signal Beam bug special 15 75 100%   Has a 10% chance to Confuse the target.
325 Shadow Punch ghost physical 20 60 100%   Never misses.
326 Extrasensory psychic special 30 80 100%   Has a 10% chance to make the target Flinch.
327 Sky Uppercut fighting physical 15 85 90%   Can hit Pokemon that are using Fly.
328 Sand Tomb ground physical 15 15 70%   Both prevents the target from fleeing and inflicts damage for 2-5 turns.
329 Sheer Cold ice special 5 varies 30%   Causes a one-hit KO.
330 Muddy Water water special 10 95 85%   Has a 30% chance to lower the target's Accuracy.
331 Bullet Seed grass physical 30 10 100%   Hits 2-5 times in one turn.
332 Aerial Ace flying physical 20 60 100%   Never misses.
333 Icicle Spear ice physical 30 10 100%   Hits 2-5 times in one turn.
334 Iron Defense steel none 15 -- 100%   Raises the user's Defense by two levels.
335 Block normal none 5 -- 100%   Prevents the target from leaving battle.
336 Howl normal none 40 -- 100%   Raises the user's Attack.
337 Dragon Claw dragon physical 15 80 100%   Inflicts regular damage.
338 Frenzy Plant grass special 5 150 90%   User foregoes its next turn to recharge.
339 Bulk Up fighting none 20 -- 100%   Raises the user's Attack and Defense.
340 Bounce flying physical 5 85 85%   User bounces high into the air, dodging all attacks, and hits next turn.
341 Mud Shot ground special 15 55 95%   Has a 100% chance to lower the target's Speed.
342 Poison Tail poison physical 25 50 100%   Has an increased chance for a critical hit and a 10% chance to Poison the target.
343 Covet normal physical 40 40 100%   Takes the target's item.
344 Volt Tackle electric physical 15 120 100%   User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Paralyze the target.
345 Magical Leaf grass special 20 60 100%   Never misses.
346 Water Sport water none 15 -- 100%   All damage from Fire moves is halved until the end of the battle.
347 Calm Mind psychic none 20 -- 100%   Raises the user's Special Attack and Special Defense.
348 Leaf Blade grass physical 15 90 100%   Has an increased chance for a critical hit.
349 Dragon Dance dragon none 20 -- 100%   Raises the user's Attack and Speed.
350 Rock Blast rock physical 10 25 80%   Hits 2-5 times in one turn.
351 Shock Wave electric special 20 60 100%   Never misses.
352 Water Pulse water special 20 60 100%   Has a 20% chance to Confuse the target.
353 Doom Desire steel special 5 120 85%   Hits the target two turns later.
354 Psycho Boost psychic special 5 140 90%   Lowers the user's Special Attack by two levels after inflicting damage.
ID Move Type Dmg PP Power Acc.* Pri. Description
355 Roost flying none 10 -- 0%   Heals the user by half its max HP.
356 Gravity psychic none 5 -- 0%   Disables moves and immunities that involve flying or levitating for five turns.
357 Miracle Eye psychic none 40 -- 0%   Forces the target to have no Evade, and allows it to be hit by Psychic moves even if it is Dark.
358 Wake-Up Slap fighting physical 10 60 100%   If the target is Sleeping, inflicts double damage and wakes it up.
359 Hammer Arm fighting physical 10 100 90%   Lowers user's Speed.
360 Gyro Ball steel physical 5 varies 100%   Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
361 Healing Wish psychic none 10 -- 0%   If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed.
362 Brine water special 10 65 100%   Inflicts double damage against Pokemon that have less than half their max HP remaining.
363 Natural Gift normal physical 15 varies 100%   Power and type depend on the held berry.
364 Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
365 Pluck flying physical 20 60 100%   Inflicts double damage if the user is holding a berry.
366 Tailwind flying none 30 -- 0%   For five turns, any Pokemon on the user's field have raised Speed.
367 Acupressure normal none 30 -- 0%   Raises one of the user's stats at random by two levels.
368 Metal Burst steel physical 10 varies 100%   Inflicts double the damage the user receives this turn prior to using this move..
369 U-Turn bug physical 20 70 100%   User must switch out after attacking.
370 Close Combat fighting physical 5 120 100%   Lowers the user's Defense and Special Defense after inflicting damage.
371 Payback dark physical 10 50 100%   Inflicts double damage if the user receives damage before using this move.
372 Assurance dark physical 10 50 100%   Inflicts double damage if the target has already received damage this turn.
373 Embargo dark none 15 -- 100%   Target cannot use held items until it leaves battle.
374 Fling dark physical 10 varies 100%   Throws held item at the target; power depends on the item.
375 Psycho Shift psychic none 10 -- 90%   Transfers the user's major status effect to the target.
376 Trump Card normal special 5 varies 0%   Inflicts more damage when this move has less PP, with a maximum of 190 power.
377 Heal Block psychic none 15 -- 100%   Prevents target from restoring its HP for five turns.
378 Wring Out normal special 5 varies 100%   Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
379 Power Trick psychic none 10 -- 0%   User swaps Attack and Defense.
380 Gastro Acid poison none 10 -- 100%   Nullifies target's ability until it leaves battle.
381 Lucky Chant normal none 30 -- 0%   Prevents the target from inflicting critical hits for five turns.
382 Me First normal none 20 -- 0%   Uses the target's move against it before it attacks, with power increased by 50%.
383 Copycat normal none 20 -- 0%   Uses the target's last used move.
384 Power Swap psychic none 10 -- 0%   User swaps Attack and Special Attack with the target.
385 Guard Swap psychic none 10 -- 0%   User swaps Defense and Special Defense with the target.
386 Punishment dark physical 5 60 100%   Inflicts more damage to targets with more positive stat changes.
387 Last Resort normal physical 5 130 100%   Can only be used after all of the user's other moves have been used.
388 Worry Seed grass none 10 -- 100%   Changes the target's ability to Insomnia.
389 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
390 Toxic Spikes poison none 20 -- 0%   Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
391 Heart Swap psychic none 10 -- 0%   User and target swap stat changes.
392 Aqua Ring water none 20 -- 0%   Restores 1/16 of the user's max HP every turn.
393 Magnet Rise electric none 10 -- 0%   Changes the user's ability to Levitate.
394 Flare Blitz fire physical 15 120 100%   User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
395 Force Palm fighting physical 10 60 100%   Has a 30% chance to Paralyze the target.
396 Aura Sphere fighting special 20 90 0%   Never misses.
397 Rock Polish rock none 20 -- 0%   Raises the user's Speed by two levels.
398 Poison Jab poison physical 20 80 100%   Has a 30% chance to Poison the target.
399 Dark Pulse dark special 15 80 100%   Has a 20% chance to make the target Flinch.
400 Night Slash dark physical 15 70 100%   Has an increased chance for a critical hit.
401 Aqua Tail water physical 10 90 90%   Inflicts regular damage.
402 Seed Bomb grass physical 15 80 100%   Inflicts regular damage.
403 Air Slash flying special 20 75 95%   Has a 30% chance to make the target Flinch.
404 X-Scissor bug physical 15 80 100%   Inflicts regular damage.
405 Bug Buzz bug special 10 90 100%   Has a 10% chance to lower the target's Special Defense.
406 Dragon Pulse dragon special 10 90 100%   Inflicts regular damage.
407 Dragon Rush dragon physical 10 100 75%   Has a 20% chance to make the target Flinch.
408 Power Gem rock special 20 70 100%   Inflicts regular damage.
409 Drain Punch fighting physical 5 60 100%   Heals the user by half the damage the target receives.
410 Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
411 Focus Blast fighting special 5 120 70%   Has a 10% chance to lower the target's Special Defense.
412 Energy Ball grass special 10 80 100%   Has a 10% chance to lower the target's Special Defense.
413 Brave Bird flying physical 15 120 100%   User receives 1/3 the damage inflicted in recoil.
414 Earth Power ground special 10 90 100%   Has a 10% chance to lower the target's Special Defense.
415 Switcheroo dark none 10 -- 100%   User and target swap items until the end of the battle.
416 Giga Impact normal physical 5 150 90%   User foregoes its next turn to recharge.
417 Nasty Plot dark none 20 -- 0%   Raises the user's Special Attack by two levels.
418 Bullet Punch steel physical 30 40 100% 1 Goes first. Inflicts regular damage.
419 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
420 Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
421 Shadow Claw ghost physical 15 70 100%   Has an increased chance for a critical hit.
422 Thunder Fang electric physical 15 65 95%   Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
423 Ice Fang ice physical 15 65 95%   Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
424 Fire Fang fire physical 15 65 95%   Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
425 Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
426 Mud Bomb ground special 10 65 85%   Has a 30% chance to lower the target's Accuracy.
427 Psycho Cut psychic physical 20 70 100%   Has an increased chance for a critical hit.
428 Zen Headbutt psychic physical 15 80 90%   Has a 20% chance to make the target Flinch.
429 Mirror Shot steel special 10 65 85%   Has a 30% chance to lower the target's Accuracy.
430 Flash Cannon steel special 10 80 100%   Has a 10% chance to lower the target's Special Defense.
431 Rock Climb normal physical 20 90 85%   Has a 20% chance to Confuse the target.
432 Defog flying none 15 -- 0%   Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
433 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
434 Draco Meteor dragon special 5 140 90%   Lowers the user's Special Attack by two levels after inflicting damage.
435 Discharge electric special 15 80 100%   Has a 30% chance to Paralyze the target.
436 Lava Plume fire special 15 80 100%   Has a 30% chance to Burn the target.
437 Leaf Storm grass special 5 140 90%   Lowers the user's Special Attack by two levels after inflicting damage.
438 Power Whip grass physical 10 120 85%   Inflicts regular damage.
439 Rock Wrecker rock physical 5 150 90%   User foregoes its next turn to recharge.
440 Cross Poison poison physical 20 70 100%   Has an increased chance for a critical hit and a 10% chance to Poison the target.
441 Gunk Shot poison physical 5 120 70%   Has a 30% chance to Poison the target.
442 Iron Head steel physical 15 80 100%   Has a 30% chance to make the target Flinch.
443 Magnet Bomb steel physical 20 60 0%   Never misses.
444 Stone Edge rock physical 5 100 80%   Has an increased chance for a critical hit.
445 Captivate normal none 20 -- 100%   Lowers the target's Special Attack by two levels if it is the opposite gender.
446 Stealth Rock rock none 20 -- 0%   Causes damage when Pokemon switch in to where the target is now.
447 Grass Knot grass special 20 varies 100%   Inflicts more damage to heavier targets, with a maximum of 120 power.
448 Chatter flying special 20 60 100%   Target becomes Confused.
449 Judgment normal special 10 100 100%   If the user is holding a plate, the damage inflicted will match it.
450 Bug Bite bug physical 20 60 100%   Inflicts double damage if the user is holding a berry.
451 Charge Beam electric special 10 50 90%   Has a 70% chance to raise the user's Special Attack.
452 Wood Hammer grass physical 15 120 100%   User receives 1/3 the damage inflicted in recoil.
453 Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
454 Attack Order bug physical 15 90 100%   Has an increased chance for a critical hit.
455 Defend Order bug none 10 -- 0%   Raises the user's Defense and Special Defense.
456 Heal Order bug none 10 -- 0%   Heals the user by half its max HP.
457 Head Smash rock physical 5 150 80%   User receives 1/2 the damage inflicted in recoil.
458 Double Hit normal physical 10 35 90%   Hits twice in one turn.
459 Roar Of Time dragon special 5 150 90%   User foregoes its next turn to recharge.
460 Spacial Rend dragon special 5 100 95%   Has an increased chance for a critical hit.
461 Lunar Dance psychic none 10 -- 0%   User faints, and its replacement's HP is completely restored.
462 Crush Grip normal physical 5 varies 100%   Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
463 Magma Storm fire special 5 120 70%   Both prevents the target from fleeing and inflicts damage for 2-5 turns.
464 Dark Void dark none 10 -- 80%   Puts the target to Sleep.
465 Seed Flare grass special 5 120 85%   Lowers the target's Special Defense.
466 Ominous Wind ghost special 5 60 100%   Has a 10% chance to raise all of the user's stats.
467 Shadow Force ghost physical 5 120 100%   User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.
 
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